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We guide your museum from Curation through Interaction to Production.

Concept, design, technology and construction come out of the same workshop. Four trades, one conversation. Some museums start from nothing, others build on a concept they already have. We come in where you need us.

We are a historian and a designer. We met in a game studio, where every second has to hold attention. We bring that standard to the museum.

What should this exhibition say?

That question comes first, and it is not a design question. We start from the history: research, selection, dramaturgy.

The space begins only once the content holds. A historian holds the pen, and helps build the exhibition.

  • Exhibition concepts
  • Presentations
  • Dossiers

The technology carries the story.

We build the installations that stand in the room and the applications your visitors use on them.

We bring the standard of interactive media with us: what does not hold attention in ten seconds works no better in a museum than in a game.

  • Prototypes
  • Virtual reality
  • Animation
  • Exhibition design
  • Wayfinding

Some things you have to touch to understand.

We scan, print and build. From the replica of a find to the tactile exhibit that survives a thousand hands.

Out of the same workshop that drew up the concept.

  • 3D scanning
  • 3D printing
  • Replicas
  • Model making

We look forward to your projecthallo@museumswelten.ch